
Alternatively, a peaceful outcome can be reached through negotiation, again eliminating the Casus Belli penalty.
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Manual Casus Belli (only light penalties), which arise from a player’s action, can be forgiven if the war is a successful one. Popular Support, as the name suggests, is how renowned and revered the Commander of the settlement is amongst the local population.īoth Casus Belli and Popular Support systems are intricately tied together, so going to war without Casus Belli will lower Popular Support and the harsh penalties include a low morale and happiness rating among the units of the settlement.Īutomatic Casus Belli which arise due to natural events as described above will not result in harsh penalties, and these cannot be eliminated. Other reasons for a justified start of war include fabrication and very low race relations and reputation levels.Ĭasus Belli along with the Popular Support system dictate the penalty that a player can receive for making hasty, rushed or non-sensible decisions.

Casus Belli can arise when the other settlement provokes your faction into a war. This term pertains to a factor that can understandably trigger a conflict. Negotiation: Propose trades or diplomatic states.These include simple complimentary or insulting comments/messages for the target settlement. Pronouncements: Use your influence to modify opinions.The three actions you can possibly opt for any faction are: The Diplomacy Interface tab is also where you would apply your critical thinking and decision-making skills to settle on an option. Here you can find useful info like your relationship with the faction, their relations with other factions, their opinion and diplomatic states (more on these later). Each faction is represented by their “Commander”. This “Diplomacy Interface” can be brought up to review already discovered factions in detail.

The biggest change, undoubtedly, is how the Diplomacy system is presented in-game with a far more comprehensive and detailed menu for it this time around.

Any change or alteration in the faction’s relation with the player’s group is foreshadowed with hints of warnings or advisory messages so no turn or twist feels forced, abrupt or sudden. When it comes to NPC settlements, the AI has been reinvigorated so they make actual logical and strategic decisions, making them feel more life-like. Most of these methods are non-violent and non-combative in nature. Now, players can utilize multiple roads as they achieve their victory goals. What’s Changed from Age of Wonders III?Īs we discussed above already, there are multiple ways to go about a particular settlement other than just war or alliance. Have good diplomatic relations will also increase the reputation, race relations and opinions between the two settlements as we’ll delve deep into these mechanics down below. This directly affects the trust rating and results in the provision of military units and other valuable resources for the player’s faction. Other groups will jump on the friendly bandwagon immediately but require you to complete certain tasks first.Īs you complete these objectives, the interested party will ease into a diplomatic and peaceful relation. These are NPC groups which are hostile by default. It won’t always be easy to strike a pact with a different faction since some settlements are only driven by the idea of “conquest” and will stop at nothing to make other settlements their own. These treaties ensure both of the sides can engage in a healthy and fruitful trade relation with resources being distributed to favor both the parties. Why Diplomacy is Important in Age of Wonders: Planetfall?Īs you venture out into the unknown and encounter different settlements in the game, you can strike deals and pacts with these factions. Planetfall introduces new mechanics that create for multiple opportunities giving more facets to this system, be it in relation with NPC factions or real players. War and alliance were black-and-white elements which not much ground between these two extremes.

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Previous installments in the series had little in the way of actual decision making when it came to this system. To make these possible, you’re prompted to explore options with other settlements and races, as you trek along with the different planets. At its core, Age of Wonder: Planetfall is all about strategically striving for survival and development of your faction.
